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CIS Working Paper Series
COMPUTER-ORIENTED
HUMOR (COHUM): "I GET IT."
#CIS-2002-10
Linda Weiser Friedman and Hershey H. Friedman
Comments
and Inquiries: Linda_Friedman@baruch.cuny.edu
ABSTRACT
All humor is
to some extent cultural and, perhaps to that same extent, humor
serves to define, explain and enhance our understanding of a
particular culture. The computer industry, now over 50 years
old, is a mature culture characterized by industriousness, creativity,
energy, bureaucracy and wit. The computer itself has lately
become something of a cultural icon or signpost. Yet the computer
industry has always seemed to breed its own special brand of
humor - intelligent, somewhat superior, slyly subversive - even
from its very earliest days.
The purpose of the current paper is to explore computer-oriented
humor (COHUM), to provide an overview, a framework, and a comprehensive
categorization, and to place COHUM in the context of the much
broader study of humor. COHUM is found to be related to culture-specific
humor, in-group humor, and I-get-it humor. I-get-it humor is
presented as a category of humor that includes elements of both
culture-specific humor and in-group humor, and that may be characterized
as eliciting an audience response of "I get it."
Several broad categories of COHUM are presented with representative
examples. Examples are also presented of various types of COHUM,
e.g., anecdote, riddle, fable, parable, and magic trick. The
authors conclude that context - what the audience brings to the
comedic experience - is as important as the content of the humor
itself.
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