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CIS Working Paper Series
A FRAMEWORK FOR
THE STUDY OF COMPUTER-ORIENTED HUMOR (COHUM)
#CIS-2003-01
Linda Weiser Friedman and Hershey H. Friedman
Comments
and Inquiries: Linda_Friedman@baruch.cuny.edu
ABSTRACT
All humor is
to some extent cultural and, perhaps to that same extent, humor
serves to define, explain and enhance our understanding of a
particular culture. The computer industry, now over 50 years
old, is a mature culture characterized by industriousness, creativity,
energy, bureaucracy and wit. The computer itself has lately become
something of a cultural icon or signpost. Yet the computer industry
has always seemed to breed its own special brand of humor - intelligent,
somewhat superior, slyly subversive - even from its very earliest
days.
This paper is
to explores computer-oriented humor (COHUM) in order to provide
a framework, and a comprehensive categorization, and to place
COHUM in the context of the much broader study of humor. In investigating
COHUM some of the most interesting findings were: the abundance
of antiestablishment humor and of hermetic, knowledge-based humor.
Recognition of the importance of bonding humor and especially
the I-get-it variety of bonding humor. As so often happens, an
intimate investigation of the specific has led to innovations
in the more general field of humor study.
This paper is a major revision of #CIS-2002-10
.
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